Viper

Pablo poffald viperunrealportraitandmid
Pablo poffald viperunrealfront
Pablo poffald viperunrealback
Pablo poffald viperunrealfrontback
Pablo poffald viperunrealcloseup3qf
Pablo poffald viperunrealcloseupfront
Pablo poffald viperunrealcloseup3ql
Pablo poffald viperunrealcloseupl
Pablo poffald viperunrealcloseup3qr
Pablo poffald viperunrealportraitfront
Pablo poffald viperkeyshotportraitfront
Pablo poffald viperkeyshotportraitfrontnofacialhair
Pablo poffald viperkeyshotportrait3ql
Pablo poffald viperkeyshotportrait3qr
Pablo poffald viperkeyshotfrontback
Pablo poffald viperkeyshotmid
Pablo poffald viperkeyshotheroic

The Red Viper of Dorne from Game of Thrones, rendered in Unreal.

Modeled in Maya and Zbrush. Clothes in Marvelous Designer then sculpted in Zbrush. Skin textured in Mari including Texturing.xyz maps for pore displacement projection, then a combo of photo and hand painting for the diffuse. Clothes textured in Substance Painter. Hair cards generated with XGen, and hair cards placed with a combination of XGen Interactive Groom and lot of hand tweaking. Huge thanks to Hair Grabber 2, (https://gumroad.com/l/GqVoR) one of the best Maya tools which made hand tweaking the cards so much more pleasant.

High res sculpt renders are from Keyshot.