I sculpted and modeled Gertrude for The VOID's Ghostbusters: Dimension VR Experience. For her outfit, I was provided decimated geometry from the movie along with low resolution displacement maps which I then sculpted to final detail using reference images provided by Sony. Jewelry models were provided. For her face, I used reference from the movie trailer and the few frames you see her transform from a normal human face to a creepy skeletal figure.
Her in-game model was posed with various skirt layers at different floating neutral positions to provide animators with easier rigging and dynamics.