Here's a character I've been working on for a bit--having fun with a sci fi / techwear / cyberpunk aesthetic.
There's still lots to do, but here she is so far with various (mostly) raw marvelous exports, concept sculpt dynamesh for the hard surface stuff, and first passes on the face and arms. I'm planning to extend the exosuit to the fingers but will likely do that in Maya so I can work with instancing more easily as I block them in. I'm also planning to do a variety of buckles on the belts and bags, draw string tabs for the hoodie, zippers, etc. Hair/eyebrows are placeholder and will be hair cards when I take her into UE4 in the end.