Resume
PABLO ESTEBAN POFFALD
OBJECTIVE
To join a creative team, create high-quality 3D assets, and to meet the needs of any project that I may be contributing to.
SKILLS
General: 3D modeling, texturing, rendering, character design, high polygon sculpting, low polygon modeling, UV unwrapping, map transfer / baking, LOD construction, concepting.
Software: Maya, Zbrush, Photoshop, Illustrator, Corel Painter.
EXPERIENCE
4/2010 - 8/2010: Contract 3D Artist, EA Salt Lake
• Quickly created models and textures of vehicles, props, characters, and environment assets for use in Unity-based game prototypes.
• Modified previously existing game assets for use in prototypes as needed.
• Assigned collision volumes, created particle effects, GUI textures, and managed art assets and materials in Unity Editor.
2/2010 - 5/2010: Contract 3D Artist, Perpetual FX Creative
• Created a normal-mapped, textured low poly version of a weapon model based on an existing high poly asset.
• Created low poly icon models and converted miscellaneous files to FBX for use in a Droid game.
2/2009 - 5/2009: Contract 3D Artist, Perpetual FX Creative
• Optimized existing environment assets for use in a mobile game, taking scenes from 50 – 100k polygons to a final count of under 10k polygons.
• Created sprites and billboard textures to replace complex geometry.
• Baked diffuse textures to new UVs to optimize texture sizes.
• Reduced character models and textures, transferred skin weights, and re-exported animations.
• Worked remotely as an independent contractor and communicated online frequently in order to meet visual and aesthetic requirements.
12/2007 – 6/2008: 3D Artist, FlatRedBall Studios
• Worked remotely, creating assets for a playable demo level for a 3D role-playing game.
• Created normal-mapped characters and environment props based on provided concept art. Created textures for props and terrain, and assigned shaders to models.
• Placed terrain, objects, and lighting for demo level using FRB Level Editor.
EDUCATION
8/2006 - 6/2008: Indiana University – Bloomington, IN
• M.S. in Telecommunications - Computer Graphics
• Course Highlights: 3D Modeling, Anatomy for the Artist, Sketching from the Imagination
8/2000 - 5/2004: Kenyon College, Gambier, OH
• B.A. in Studio Art with Distinction
• Course Highlights: Digital Art, Painting, Figure Drawing