Wednesday, July 28, 2010

Resume


PABLO ESTEBAN POFFALD

OBJECTIVE

To join a creative team, create high-quality 3D assets, and to meet the needs of any project that I may be contributing to.

SKILLS

General:  3D modeling, texturing, rendering, character design, high polygon sculpting, low polygon modeling, UV unwrapping, map transfer / baking, LOD construction, concepting.

Software:  Maya, Zbrush, Photoshop, Illustrator, Corel Painter.

EXPERIENCE

4/2010 - 8/2010:  Contract 3D Artist, EA Salt Lake

•    Quickly created models and textures of vehicles, props, characters, and environment assets for use in Unity-based game prototypes.
•    Modified previously existing game assets for use in prototypes as needed.
•    Assigned collision volumes, created particle effects, GUI textures, and managed art assets and materials in Unity Editor.

2/2010 - 5/2010:  Contract 3D Artist, Perpetual FX Creative

•    Created a normal-mapped, textured low poly version of a weapon model based on an existing high poly asset.
•    Created low poly icon models and converted miscellaneous files to FBX for use in a Droid game.

2/2009 - 5/2009:  Contract 3D Artist, Perpetual FX Creative

•    Optimized existing environment assets for use in a mobile game, taking scenes from 50 – 100k polygons to a final count of under 10k polygons.
•    Created sprites and billboard textures to replace complex geometry.
•    Baked diffuse textures to new UVs to optimize texture sizes.
•    Reduced character models and textures, transferred skin weights, and re-exported animations.
•    Worked remotely as an independent contractor and communicated online frequently in order to meet visual and aesthetic requirements.

12/2007 – 6/2008:  3D Artist, FlatRedBall Studios

•    Worked remotely, creating assets for a playable demo level for a 3D role-playing game.
•    Created normal-mapped characters and environment props based on provided concept art.  Created textures for props and terrain, and assigned shaders to models.
•    Placed terrain, objects, and lighting for demo level using FRB Level Editor.

EDUCATION

8/2006 - 6/2008:  Indiana University – Bloomington, IN
•    M.S. in Telecommunications  - Computer Graphics
•    Course Highlights:  3D Modeling, Anatomy for the Artist, Sketching from the Imagination

8/2000 - 5/2004:  Kenyon College, Gambier, OH
•    B.A. in Studio Art with Distinction
•    Course Highlights:  Digital Art, Painting, Figure Drawing

posted by admin at 10:34 pm